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Saturday, March 7, 2015
Friday, March 6, 2015
Are the Five Nights At Freddy's Games Art?
For years people have debated
weather video game design is a form of art. In my eyes it is, weather it is in
character design, scenery, theme, story, plot points, etc. Before people found
film making not an art form, but video games have an advantage over film as an
art form because in games, you are interacting with it. But when a game stays
in your mind long after turing off the game, creates an emotion in the viewers,
makes you question the character's actions, or draws you into looking at the
piece again, that is when a game is truly a work of art. Recently there are a
series of games that has made people frightened, talking, dive deeper into the
lore of the franchise, and has done something incredible that most games in the
same genre are unable to do.
In August 2014,
"Five Nights at Freddy's" was released on Steam. The object of the
game is the player gets a job as a security guard working a graveyard shift at
Freddy Fazbear's Pizza, an entertainment center/restaurant similar to Chuck E
Cheese. Your job is to monitor the animatronics, who are on a free roaming mode
to prevent their servos from locking up. But you have to keep them out of your
office because if they see you, they think you are a naked endoskeleton and
would stuff you into an empty costume, killing you in the process. But what
makes the game difficult is you have limited amount of power each night, and
you have to get through to 6AM as your power drains.
I saw several videos
of people playing the game and I was laughing at the guys screaming like little
girls. I bought the game for my tablet after many sites recommended it. It was
very intense playing, but I was able to get through the first night without
much trouble. I almost beat the second night but I ran out of power at 5AM, so
I tried again but died half way by Bonnie the Rabbit. I had to stop playing, my
heart was pounding so hard and fast. I had trouble sleeping at night after
playing, I would wake up in fear hearing footsteps coming towards my room, even
though it was just my cat walking around. I would also wake up several times to
see if the lizard plush toy I have on my shelf was still in one place and not
walking around while I was out!
This game did
something most horror games I have played could not do, it brought a fear in me
even after the game was turned off, by resurrecting a childhood phobia. What
was I afraid of when I was little? THE GUYS WALKING AROUND DISNEYLAND IN THE
COSTUMES! I always thought they were really monsters dressed as lovable cartoon
characters as a facade! DID ANY OF YOU FOUND THEM SCARY?! ANYONE? Oh yeah, and
also that scene from "Dumbo" where he gets intoxicated and
hallucinates the pink elephants, most of the scene was trippy, but there were a
couple of parts that freaked me out! I thought I just outgrew that fear and got
over it as I got older, but it turns out it stayed in my mind the whole time.
But as the game became viral, it turns out I was not alone, millions of people
shared the same or a similar phobia.
When the sequel
was released, I was still drawn into looking into the game, even though I
didn't buy it. I found the backstory of the games so fascinating, including how
the sequels change the gameplay. And I found the gameplay changes for the
second game so interesting, as subtle as removing the doors, winding up the
music box to keep the puppet at bay, or the inclusion of toy versions of
the previous animatronics is, it intensified the tension drastically. Once
the third game was just released, the fear and paranoia was intensified once
again, despite the fact that there was only one animatronic to worry about,
making you feel schizophrenic. Without spoiling too much, the ending is bitter
sweet, having people sad about the ending wondering if there will be more games
in the franchise, but ok with how it ended.
So why is these games
art? Let's look at the games overall: They are simple. Simple gameplay and
layout, and to the point, so anyone can play whether they are hard core gamers
or not. Its fear is effective to the majority of video game players
demographics because most of them were children in the 80s and 90s, when places
like Chuck E Cheese were very successful and popular. It got players terrified
long after the games were over, something most horror games are unable to do,
by doing something different: attacking an irrational childhood fear,
They are fascinated by the story of the games so much so they are demanding
sequels so they know the next part of the story and how the gameplay will
change. So I think we owe the series creator, Scott Cawthon, a little respect
for making something pretty revolutionary in creating horror games.
What do you guys think? Write down
what you guys think of FNAF?
http://ai-don.deviantart.com/journal/Is-Five-Nights-At-Freddy-s-Art-518113242
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